In Civ VI, the land makes a mark on you, just as you make your mark on the land. Few 4X games emphasise the importance of geography to this degree. What I can say is that it's a radical redesign, true to the spirit of the series but finding new ideas in its elevation of the map from backdrop and resource-container to new plane of strategic and tactical importance. The fourth game has had ten years to work its way into my mind and it has endured, Civ VI is still young. The question I've been trying to answer, as I spent a final few hours with Civilization VI before writing this review, is simple: is it the best game in the series, or the best game in the series bar Civ IV? After more than a hundred hours of play, I still can't say for sure.